{"id":60,"date":"2011-08-23T09:46:52","date_gmt":"2011-08-23T09:46:52","guid":{"rendered":"http:\/\/openconsoles.org\/blog\/?p=60"},"modified":"2011-08-23T09:46:52","modified_gmt":"2011-08-23T09:46:52","slug":"popular-open-game-consoles","status":"publish","type":"post","link":"https:\/\/sandeepmathew.com\/index.php\/2011\/08\/23\/popular-open-game-consoles\/","title":{"rendered":"Popular Open Game Consoles"},"content":{"rendered":"<p>Some open game consoles I found by searching internet and I taught of posting . Hopefully someone finds this interesting <\/p>\n<p><span style=\"text-decoration:underline;\"><strong>Fuzebox <\/strong><\/span><\/p>\n<p>&#8220;The Fuzebox is a fully open-source, DIY 8-bit game console. It is  designed specifically for people who know a little bit of programming to  expand into designing and creating their own video games and demos. A  full-featured core runs in the background and does all the video and  audio processing so that your code stays clean and easy to understand.&#8221;<br \/>\nFuzebox website :- <a href=\"http:\/\/www.ladyada.net\/make\/fuzebox\/index.html\">http:\/\/www.ladyada.net\/make\/fuzebox\/index.html<\/a><br \/>\nMicrocontroller \/ Microprocessor :- ATmega644-20PU<br \/>\n<span style=\"text-decoration:underline;\"><strong>Uzebox<\/strong><\/span><\/p>\n<p>&#8220;The Uzebox is a retro-minimalist open source video game console design. It is based on an AVR 8-bit general purpose microcontroller made by Atmel. The particularity of the system is that it uses an interrupt driven kernel and has no frame buffer. Functions such as video sync generation, tile rendering, and music mixing is done realtime by a background task so games can easily be developed in C. The design goal was to be as simple as possible yet have good enough sound and graphics while leaving enough resources to implement interesting games. Emphasis was put on making it easy and fun to assemble and program for any hobbyists. The final design contains only two chips: an ATmega644 and an AD725 RGB-to-NTSC converter.&#8221;<br \/>\nUzebox Website :-<a href=\"http:\/\/belogic.com\/uzebox\/index.asp\"> http:\/\/belogic.com\/uzebox\/index.asp<\/a><br \/>\nMicrocontroller\/ Microprocessor :-\u00a0  ATmega644<br \/>\n<span style=\"text-decoration:underline;\"><strong>Hackvision<\/strong><\/span><\/p>\n<p>&#8220;Hackvision is a simple, retro gaming platform based on Arduino technology that you can assemble and connect to your TV. You can write your own games and make your own controllers!&#8221;<br \/>\nHackvision website : &#8211; <a href=\"http:\/\/nootropicdesign.com\/hackvision\/\">http:\/\/nootropicdesign.com\/hackvision\/<\/a><br \/>\nMicrocontroller\/ Microprocessor :- ATmega328<\/p>\n<p><span style=\"text-decoration:underline;\"><strong>Rbox<\/strong><\/span> &#8211; A 32 bit game console for the price of a latte<br \/>\n&#8220;The RBox is a game console that is simple enough to build on the prototype area of a dev kit; no pcb required just a crystal, a few capacitors and resistors.&#8221;<br \/>\nRbox website :- <a href=\"http:\/\/rossum.posterous.com\/20131601\">http:\/\/rossum.posterous.com\/20131601<\/a><br \/>\nMicrocontroller\/Microprocessor :- ARM Cortex M3 based LPC13XX<br \/>\n<span style=\"text-decoration:underline;\"><strong>EL Jugador Module<\/strong><\/span><\/p>\n<p>&#8220;El Jugador is a retro open-source game console based on a Parallax Propeller &amp; designed as module to fit on top of the Propeller Platform USB.&#8221;<br \/>\nwebsite:-<a href=\"http:\/\/gadgetgangster.com\/find-a-project\/56?projectnum=265\">http:\/\/gadgetgangster.com\/find-a-project\/56?projectnum=265<\/a><br \/>\nMicrocontroller \/ Microprocessor :- Parallax Propellor<\/p>\n<p><span style=\"text-decoration:underline;\"><strong>C51 Snakes<\/strong><\/span><\/p>\n<p>&#8220;Welcome to C51Snakes &#8211; The Nokia inspired Sankes game implemented on 8051 platform.The game is built on AT89S51 MCU operating at 27MHz crystal frequency. The game uses a 16 * 8 LED dot matrix display and five way keys for user interface. A dedicated delay settings key provides one touch access to the delay settings mode where the speed of the Snake can be adjusted&#8221;<br \/>\nwebsite :- \u00a0<a href=\"http:\/\/www.8051projects.net\/tags\/c51-snake\">http:\/\/www.8051projects.net\/tags\/c51-snake<\/a><br \/>\nMicrocontroller \/Microprocessor :- AT89S51<\/p>\n<p><span style=\"text-decoration:underline;\"><strong>PIC Pong<\/strong><\/span><\/p>\n<p>&#8220;PIC16F84-based video game generating a composite video signal in real time in software, by Rickard Gun\u00e9e&#8221;<br \/>\nwebsite: <a href=\"http:\/\/www.rickard.gunee.com\/projects\/video\/pic\/pong.php\">http:\/\/www.rickard.gunee.com\/projects\/video\/pic\/pong.php<\/a><br \/>\nMicrocontroller \/ Microprocessor :- PIC16F84<\/p>\n<p><span style=\"text-decoration:underline;\"><strong> <\/strong><\/span><\/p>\n<p><span style=\"text-decoration:underline;\"><strong>ATMEGA64 Game Console <\/strong><\/span><br \/>\n&#8221; An atmega64 based game console by Cedric \u00a0Beaudoin&#8221;<br \/>\nwebsite :- <a href=\"http:\/\/www.innovativedevice.com\/gamestation.htm\">http:\/\/www.innovativedevice.com\/gamestation.htm<\/a><br \/>\nMicrocontroller \/Microprocessor :- ATMEGA64<\/p>\n<p><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Some open game consoles I found by searching internet and I taught of posting . Hopefully someone finds this interesting Fuzebox &#8220;The Fuzebox is a fully open-source, DIY 8-bit game console. It is designed specifically for people who know a little bit of programming to expand into designing and creating their own video games and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/sandeepmathew.com\/index.php\/wp-json\/wp\/v2\/posts\/60"}],"collection":[{"href":"https:\/\/sandeepmathew.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sandeepmathew.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sandeepmathew.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sandeepmathew.com\/index.php\/wp-json\/wp\/v2\/comments?post=60"}],"version-history":[{"count":0,"href":"https:\/\/sandeepmathew.com\/index.php\/wp-json\/wp\/v2\/posts\/60\/revisions"}],"wp:attachment":[{"href":"https:\/\/sandeepmathew.com\/index.php\/wp-json\/wp\/v2\/media?parent=60"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sandeepmathew.com\/index.php\/wp-json\/wp\/v2\/categories?post=60"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sandeepmathew.com\/index.php\/wp-json\/wp\/v2\/tags?post=60"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}